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Dec. 4th, 2020 10:43 pmName: Pinch
Age: 29
Contact Info: Trapinchmon @ Plurk
Character: Yuna
Canon: Final Fantasy X
Canon Point: Mt. Gagazet before the fight with Seymour Flux, and most importantly, before the discovery that the Final Summoning is a scam! The organized Yevon faith is at least a little bit of a scam, though.
CRAU, Canon AU: Canon AU.
Character Age: 17
Why do you think they can settle in a horror setting if they're under 18?:
The world of Spira, her home, is a land of monsters and misery. It's been that way for a thousand years, ever since the cataclysmic being known as Sin first appeared, setting in motion a cycle of death and destruction that no one has since escaped from. Yuna has had this entity rob her of family many times over the course of her life. Her mother, her father, and someone who was basically a brother to her all die because of Sin.
For emphasis, this creature can raze an entire portside town in just minutes, vaporize entire armies, events that Yuna has witnessed up close. She has also had to be the metaphorical pallbearer for the dead after the fact, having been powerless to save them.
This is one of her duties as a Summoner, which begin at Sending the dead to the afterlife, and end with the sacrifice of her own life to hopefully destroy Sin. It's not a guarantee, and even if her last summon, Her Final Aeon, is successful at defeating Sin, the Calm after may last only a few years, or even just a single year.
Regardless, she is resolved to give her life for Spira and is willing to endure great hardship to do so.
As such, she has fought many "sinspawn", or the monsters made of the energy of the dead people who don't get Sent properly, has survived the Yevonite death sentence known as Via Purifico (basically a water dungeon that no one had previously survived) and has gone toe to toe with several other summoners on her journey. Admittedly, this has been done with her close friends ever at her side, but it's highly unlikely she will falter when her duty to Spira persists outside of this strange new land. She can't die unless her death means hope for Spira, even if only for a little while.
Canon Abilities/Powers: Yuna's main claim to fame is the ability to summon Aeons, powerful creatures brought forth from the soul of a Fayth to aid a summoner in battle. However, many of Yuna's abilities depend on the presence of the Fayth themselves and pyreflies, the remnant soul energy of the dead. So, no inviting Bahamut over in this new place. However, she still has access to typical Final Fantasy magic, such as healing and fire. She's your typical glass cannon mage class.
What is their greatest negative emotion towards an object, situation, or person in their past?:
Guilt. Guilt is a constant undercurrent to a lot of things Yuna does. Half of why she feels so responsible for soothing Spira's sorrow is the guilt she feels from not being able to stop any of the inevitable despair that arises in front of her, considering the nearly mechanical nature of Spira's suffering. Yuna is empathetic as a rule, and her love for Spira seems boundless in what she's willing to do for its people.
Another angle to this is that her father performed the rite to defeat Sin - that is, the Final Summoning - and his death was celebrated by all of Spira. Even Yuna celebrated into the night before she remembered his victory meant he was never coming home. For a year, there was peace. Only a year, and now here she is, the daughter of High Summoner Braska, and all the people around her inevitably bring this up to her again and again whether directly or just in her vicinity. Her father brought the Calm! The Calm they so desperately want again. The Calm she could bring, being the daughter of someone so revered. She could only feel more guilty about her father's sacrifice not lasting, more guilty that for every year that passed without a successful pilgrimage, Sin continued to destroy yet more lives. Yuna is a driven person by nature, and what is guilt if not another push to do something?
She tends to feel personally responsible for her friends' worries too, especially as they often have to protect her early on, and the reward for their fussing, their daring endeavors will be to see her die when she defeats Sin, which is a cavalcade of reasons to feel guilty in and of itself. Lulu and Wakka - two of the three people that have known her for almost her whole life - actually discouraged her from becoming a summoner at all! But they were likely drowned out by the murmur of Spira and the simple fact that Yuna had the talent and the prestige of carrying Braska's legacy to uplift the people around them, along with her own desire to make that happen.
Her desires, her friends' desires, and Spira's hopes are all in natural, constant conflict with each other. She apologizes for this often. But they all laugh together to mask the discomfort of their journey, and press onward.
How aware are they of this negative emotion, and how do they act on it in canon?:
Admittedly, Yuna is shy and naive...but her guilt, the manifestation of her own sorrow, it sees her leaving her island home of Besaid and embarking on a journey across Spira to gain valuable experience and strength. That is something that could be interpreted as a net positive, considering her wish is shared by the people of Spira. That is, to see the Calm again. In this sense, she is very aware of her feelings, as they are the driving force behind many of her actions. She is also very aware of other people's expectations and feelings as well, which unfortunately leaves her vulnerable and easy to read at certain junctures. Seymour Guado, a fellow Summoner of much more experience than Yuna, basically reads her like a book, and makes it a point to methodically engineer situations where Yuna is met again and again with the despair of Spira, as he wishes for her to grow as a summoner and also so she may grow to rely on him. He leans into this even more when he asks for her hand in marriage, stating it is just another bit of relief they could offer Spira, since two admired summoners being wed can only be celebrated, right?
Additionally, her guilt over her reliance on her friends and the worry it causes them means Yuna withdraws somewhat after several instances of kidnappings. Usually honest and open about everything, there is a part of her journey where she begins to keep her thoughts and feelings hidden in order to shoulder some of that worry herself. She even quietly plans on how to get close to Seymour, who she herself had killed earlier on in her journey. This culminates in a wedding she doesn't really want, but she's more than happy to be wed if it lets her get close enough to her undead husband to finally Send him to the Farplane. Which might have worked, actually, but her friends worry because they care about her and not because she's their burden to bear, so they sabotage both her plan and the wedding unfortunately by crashing it.
It works out.
What is their greatest virtue?:
Resolve.
Yuna's resolve is an ever present virtue in everything she does. She is resolved to die, because of what the pilgrimage meant to her father, what it means to Spira and its people, and how much all of these mean to her. She is discouraged from her journey and routinely criticized by summoners like Dona who rankle at the popularity afforded to Yuna by virtue of being Braska's daughter when her actual appearance - a young girl flanked by many guardians when the standard is one or two - is one of weakness. Her response to this is quite measured, as Yuna doesn't see an issue trusting her life to so many people, calling it an honor. There's also the fact it can only be practical, with so many eyes to watch her back. Spira is rife with treachery.
She is constantly aware, in the dour mood of her aforementioned adventuring party, that her journey is not a happy one, and that her sacrifice will still conjure despair in those close to her. But if it helps so many, it can only be worth it, right? It will help her friends and family too, ultimately, and that's not something she can quit on. She's already lost her mother, her father, and watched Wakka and Lulu fray over the loss of Chappu...
Her own cousin, Rikku, and the rest of her extended Al Bhed family try again and again to dissuade her as well. They do this by kidnapping her, initially, which obviously doesn't work. Rikku begs her at many turns once she joins Yuna's guardian entourage, asking for another way, asking for more time. But Yuna has already made up her mind.
Somewhat separate from the above, yhe wedding with Seymour demonstrates far she's willing to go to stop him after he returns from the dead. She agrees to marry him just to get close enough to Send him away for good, and subsequently barters with her life when the marriage crowd turns guns on her guardians after they interrupt. She escapes to the edge of the platform, pointedly wiping her mouth off after Seymour had kissed her, and falls backwards.
Fortunately, she's skilled enough to summon Valefor in midair and survive. It can only be assumed no one knew she was capable of that, because her bluff works long enough to distract her captors so she and her friends can all escape.
How aware are they of their virtue, and how do they act on it in canon?:
She can't help but be aware of her own resolve.
At every turn, someone is trying to shake it, whether out of selfishness or care for her wellbeing. She has to hold it firm if she's to accomplish anything. Whether it's jeers from her competition for being weak and pampered, petitions from her friends to quit and live the life they think she deserves...she keeps marching forward.
Items: Her staff, which is based on the Khakkhara that is used in Buddhist practice. It's mostly for show, but she can hit someone with it when all else fails. It won't be very effective.
Samples: howdy
Special Notes: N/A
Age: 29
Contact Info: Trapinchmon @ Plurk
Character: Yuna
Canon: Final Fantasy X
Canon Point: Mt. Gagazet before the fight with Seymour Flux, and most importantly, before the discovery that the Final Summoning is a scam! The organized Yevon faith is at least a little bit of a scam, though.
CRAU, Canon AU: Canon AU.
Character Age: 17
Why do you think they can settle in a horror setting if they're under 18?:
The world of Spira, her home, is a land of monsters and misery. It's been that way for a thousand years, ever since the cataclysmic being known as Sin first appeared, setting in motion a cycle of death and destruction that no one has since escaped from. Yuna has had this entity rob her of family many times over the course of her life. Her mother, her father, and someone who was basically a brother to her all die because of Sin.
For emphasis, this creature can raze an entire portside town in just minutes, vaporize entire armies, events that Yuna has witnessed up close. She has also had to be the metaphorical pallbearer for the dead after the fact, having been powerless to save them.
This is one of her duties as a Summoner, which begin at Sending the dead to the afterlife, and end with the sacrifice of her own life to hopefully destroy Sin. It's not a guarantee, and even if her last summon, Her Final Aeon, is successful at defeating Sin, the Calm after may last only a few years, or even just a single year.
Regardless, she is resolved to give her life for Spira and is willing to endure great hardship to do so.
As such, she has fought many "sinspawn", or the monsters made of the energy of the dead people who don't get Sent properly, has survived the Yevonite death sentence known as Via Purifico (basically a water dungeon that no one had previously survived) and has gone toe to toe with several other summoners on her journey. Admittedly, this has been done with her close friends ever at her side, but it's highly unlikely she will falter when her duty to Spira persists outside of this strange new land. She can't die unless her death means hope for Spira, even if only for a little while.
Canon Abilities/Powers: Yuna's main claim to fame is the ability to summon Aeons, powerful creatures brought forth from the soul of a Fayth to aid a summoner in battle. However, many of Yuna's abilities depend on the presence of the Fayth themselves and pyreflies, the remnant soul energy of the dead. So, no inviting Bahamut over in this new place. However, she still has access to typical Final Fantasy magic, such as healing and fire. She's your typical glass cannon mage class.
What is their greatest negative emotion towards an object, situation, or person in their past?:
Guilt. Guilt is a constant undercurrent to a lot of things Yuna does. Half of why she feels so responsible for soothing Spira's sorrow is the guilt she feels from not being able to stop any of the inevitable despair that arises in front of her, considering the nearly mechanical nature of Spira's suffering. Yuna is empathetic as a rule, and her love for Spira seems boundless in what she's willing to do for its people.
Another angle to this is that her father performed the rite to defeat Sin - that is, the Final Summoning - and his death was celebrated by all of Spira. Even Yuna celebrated into the night before she remembered his victory meant he was never coming home. For a year, there was peace. Only a year, and now here she is, the daughter of High Summoner Braska, and all the people around her inevitably bring this up to her again and again whether directly or just in her vicinity. Her father brought the Calm! The Calm they so desperately want again. The Calm she could bring, being the daughter of someone so revered. She could only feel more guilty about her father's sacrifice not lasting, more guilty that for every year that passed without a successful pilgrimage, Sin continued to destroy yet more lives. Yuna is a driven person by nature, and what is guilt if not another push to do something?
She tends to feel personally responsible for her friends' worries too, especially as they often have to protect her early on, and the reward for their fussing, their daring endeavors will be to see her die when she defeats Sin, which is a cavalcade of reasons to feel guilty in and of itself. Lulu and Wakka - two of the three people that have known her for almost her whole life - actually discouraged her from becoming a summoner at all! But they were likely drowned out by the murmur of Spira and the simple fact that Yuna had the talent and the prestige of carrying Braska's legacy to uplift the people around them, along with her own desire to make that happen.
Her desires, her friends' desires, and Spira's hopes are all in natural, constant conflict with each other. She apologizes for this often. But they all laugh together to mask the discomfort of their journey, and press onward.
How aware are they of this negative emotion, and how do they act on it in canon?:
Admittedly, Yuna is shy and naive...but her guilt, the manifestation of her own sorrow, it sees her leaving her island home of Besaid and embarking on a journey across Spira to gain valuable experience and strength. That is something that could be interpreted as a net positive, considering her wish is shared by the people of Spira. That is, to see the Calm again. In this sense, she is very aware of her feelings, as they are the driving force behind many of her actions. She is also very aware of other people's expectations and feelings as well, which unfortunately leaves her vulnerable and easy to read at certain junctures. Seymour Guado, a fellow Summoner of much more experience than Yuna, basically reads her like a book, and makes it a point to methodically engineer situations where Yuna is met again and again with the despair of Spira, as he wishes for her to grow as a summoner and also so she may grow to rely on him. He leans into this even more when he asks for her hand in marriage, stating it is just another bit of relief they could offer Spira, since two admired summoners being wed can only be celebrated, right?
Additionally, her guilt over her reliance on her friends and the worry it causes them means Yuna withdraws somewhat after several instances of kidnappings. Usually honest and open about everything, there is a part of her journey where she begins to keep her thoughts and feelings hidden in order to shoulder some of that worry herself. She even quietly plans on how to get close to Seymour, who she herself had killed earlier on in her journey. This culminates in a wedding she doesn't really want, but she's more than happy to be wed if it lets her get close enough to her undead husband to finally Send him to the Farplane. Which might have worked, actually, but her friends worry because they care about her and not because she's their burden to bear, so they sabotage both her plan and the wedding unfortunately by crashing it.
It works out.
What is their greatest virtue?:
Resolve.
Yuna's resolve is an ever present virtue in everything she does. She is resolved to die, because of what the pilgrimage meant to her father, what it means to Spira and its people, and how much all of these mean to her. She is discouraged from her journey and routinely criticized by summoners like Dona who rankle at the popularity afforded to Yuna by virtue of being Braska's daughter when her actual appearance - a young girl flanked by many guardians when the standard is one or two - is one of weakness. Her response to this is quite measured, as Yuna doesn't see an issue trusting her life to so many people, calling it an honor. There's also the fact it can only be practical, with so many eyes to watch her back. Spira is rife with treachery.
She is constantly aware, in the dour mood of her aforementioned adventuring party, that her journey is not a happy one, and that her sacrifice will still conjure despair in those close to her. But if it helps so many, it can only be worth it, right? It will help her friends and family too, ultimately, and that's not something she can quit on. She's already lost her mother, her father, and watched Wakka and Lulu fray over the loss of Chappu...
Her own cousin, Rikku, and the rest of her extended Al Bhed family try again and again to dissuade her as well. They do this by kidnapping her, initially, which obviously doesn't work. Rikku begs her at many turns once she joins Yuna's guardian entourage, asking for another way, asking for more time. But Yuna has already made up her mind.
Somewhat separate from the above, yhe wedding with Seymour demonstrates far she's willing to go to stop him after he returns from the dead. She agrees to marry him just to get close enough to Send him away for good, and subsequently barters with her life when the marriage crowd turns guns on her guardians after they interrupt. She escapes to the edge of the platform, pointedly wiping her mouth off after Seymour had kissed her, and falls backwards.
Fortunately, she's skilled enough to summon Valefor in midair and survive. It can only be assumed no one knew she was capable of that, because her bluff works long enough to distract her captors so she and her friends can all escape.
How aware are they of their virtue, and how do they act on it in canon?:
She can't help but be aware of her own resolve.
At every turn, someone is trying to shake it, whether out of selfishness or care for her wellbeing. She has to hold it firm if she's to accomplish anything. Whether it's jeers from her competition for being weak and pampered, petitions from her friends to quit and live the life they think she deserves...she keeps marching forward.
Items: Her staff, which is based on the Khakkhara that is used in Buddhist practice. It's mostly for show, but she can hit someone with it when all else fails. It won't be very effective.
Samples: howdy
Special Notes: N/A